BitGo | Staff Backend Engineer

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bitgo
Staff Backend EngineerRejected
December 26, 202410 reads

Summary

I recently interviewed for a Staff Backend Engineer role at BitGo. The process included an Online Assessment with two graph problems, a first round with a sliding window DSA problem, and a second round focused on Low-Level Design where I had to implement the Snake and Ladder game. Despite solving the LLD problem, I was unfortunately rejected.

Full Experience

My interview journey for the Staff Backend Engineer position at BitGo began with an Online Assessment. This OA primarily consisted of two Data Structures and Algorithms questions, both centered around graphs.

Following the OA, I moved to the first interview round, which focused on another DSA problem. The interviewer presented a medium-difficulty sliding window problem for me to solve.

For the second and final round, the focus shifted to Low-Level Design (LLD). I was given the task of implementing the classic Snake and Ladder game. While I managed to complete the implementation, it definitely took me more time than I had anticipated.

In the end, I received a rejection.

Interview Questions (1)

Q1
Low-Level Design: Snake and Ladder Game
System Design

For the Low-Level Design round, I was asked to implement the classic Snake and Ladder game. This involved designing the core components and logic for the game, including the board, players, dice rolls, and the mechanics of snakes and ladders.

Preparation Tips

Based on the feedback I received, it's clear I need to improve my time management when solving problems and become faster at debugging and fixing errors. I also need to ensure I don't repeat the same mistakes and always cover all possible edge cases in my solutions. This experience highlights areas for me to focus on in future preparation.

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