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Microsoft· SDE II

Microsoft - SDE II Interview experience

Experience
5 years
Posted
2 Mar 2026
402 reads

Summary

I recently completed a 3-round interview process at Microsoft for the SDE II role, which focused heavily on Low-Level Design (LLD) and the reasoning behind architectural choices. I am currently waiting for the results.

How it went

Round 1: DSA (60 min) - Feb 27, 2026

Problem: Meeting Rooms II (Finding the minimum rooms required) - https://leetcode.com/problems/meeting-rooms-ii/description/.

Discussion: We explored three approaches: Priority Queue, Two-Pointer, and an Array-based solution (for specific time ranges). I was asked to implement both the PQ and Two-Pointer versions.

Round 2: System Design/LLD (75 min) - Feb 27, 2026

Task: Design a Multi-floor Parking Lot.

Focus: After a project deep-dive, we spent the bulk of the time on the implementation details and class structures.

Round 3: System Design/LLD (60 min) - March 02, 2026

Task: Design an Undo/Redo mechanism for a text editor with configurable limits.

Focus: Heavy emphasis on choosing the right data structures to handle history efficiently.

Key Takeaway: The design rounds weren't just about diagrams; they were about the "why" behind DSA choices and actual code implementation.

Currently waiting for the results.

Questions asked (3)

  1. 01

    Meeting Rooms II

    Data Structures & Algorithms · Medium

    Given an array of meeting time intervals consisting of start and end times, find the minimum number of conference rooms required. I was asked to discuss and implement solutions. We explored three approaches: Priority Queue, Two-Pointer, and an Array-based solution (for specific time ranges). I was asked to implement both the Priority Queue and Two-Pointer versions.

    Open the problem
  2. 02

    Design a Multi-floor Parking Lot

    System Design · Hard

    Design a Multi-floor Parking Lot. After a project deep-dive, the focus was primarily on the implementation details and class structures of the system.

  3. 03

    Design an Undo/Redo mechanism for a text editor

    System Design · Hard

    Design an Undo/Redo mechanism for a text editor that supports configurable limits on the history. The focus was heavily on choosing the right data structures to efficiently handle the history of changes.

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