USA | Flexport | Technical Phone Screen

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SWE II, Freight OperationsUSA
January 13, 20261 reads

Summary

I completed a 60-minute technical phone screen for a SWE II, Freight Operations role at Flexport in the USA. I was given a practical problem to implement parts of a simplified Splendor game, which I enjoyed, and the interviewer was very helpful.

Full Experience

Interviewed for SWE II, Freight Operations role at Flexport and completed the technical phone screen. Interview was 60 minutes

I was a bit worried the question was leetcode style, but thank god I got asked a practical problem!

The question

You are building a game called Splendor and you will build it part by part as per the interviewer's presentation of the problem. In practice, Splendor is a multiplayer game, but you will implement a simplified version for one player

The interviewer does not provide any test cases. YOU need to come up with that :)

Part 1

  • Player has tokens which can have color Yellow, Green, Blue, Red, White
  • Implement a function called can_purchase that determines if a player is able to purchase a card. For now, cards have a cost like "1R, 2B, 3W" and a player can purchase a card if they have enough tokens

Should be pretty straightforward. Keep the logic simple and don't overthink

Part 2

  • You have identified IF a player can purchase a card. Now you need to implement a function called purchase that purchases a card for the player.
  • It's important to keep track of the purchased cards for a player

Think critically about this

Part 3

  • So we have a way to purchase a card. Cards have a "color" and the possible values are just like tokens.
  • Suppose you have 2 green cards for example and you want to purchase a card costing "1R, 4G, 3W". Cards act like "coupons", so the real cost for purchasing the example card is "1R, 2G, 3W"
  • Your goal is to update the code to account for that and add test cases

Reflections

  • I actually liked this problem and you don't have to have prior knowledge of Splendor. The interviewer patiently clarified my questions about the problem
  • The interviewer also was super chill and yes while there were more parts, solving the parts above was satisfactory to him. We spent 10 minutes on Q/A after the problem
  • Clarify the requirements and ensure alignment so that you are on the same page as the interviewer.

Interview Questions (1)

Q1
Implement Simplified Splendor Game Purchase Logic
Data Structures & AlgorithmsMedium

You are building a game called Splendor and you will build it part by part as per the interviewer's presentation of the problem. In practice, Splendor is a multiplayer game, but you will implement a simplified version for one player.

The interviewer does not provide any test cases. YOU need to come up with that :)

Part 1

  • Player has tokens which can have color Yellow, Green, Blue, Red, White
  • Implement a function called can_purchase that determines if a player is able to purchase a card. For now, cards have a cost like "1R, 2B, 3W" and a player can purchase a card if they have enough tokens.

Should be pretty straightforward. Keep the logic simple and don't overthink.

Part 2

  • You have identified IF a player can purchase a card. Now you need to implement a function called purchase that purchases a card for the player.
  • It's important to keep track of the purchased cards for a player.

Think critically about this.

Part 3

  • So we have a way to purchase a card. Cards have a "color" and the possible values are just like tokens.
  • Suppose you have 2 green cards for example and you want to purchase a card costing "1R, 4G, 3W". Cards act like "coupons", so the real cost for purchasing the example card is "1R, 2G, 3W".
  • Your goal is to update the code to account for that and add test cases.
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