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Moonfrog Labs Interviews

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Moonfrog Labs SDE-2 Interview Experience
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Moonfrog Labs
SDE-2
July 10, 20259 reads

Summary

I attended a hiring drive at Moonfrog Labs for an SDE2 role, which involved four rounds: cultural fit, LLD for Snake and Ladder, LLD for LFU Cache, and an HM round with Chess LLD and resume deep dive. I was ultimately selected.

Full Experience

Recently I attended a hiring drive in Moonfrog Labs for an SDE2 role. Here's my experience of the F2F interviews:

Round 1: Cultural fit round (~15 mins)

  • A simple and informal discussion on my past experience, what does Moonfrog do. I was told to ask questions about the company if any.
  • Just a discussion round
  • Was asked why a switch from different domain to a Gaming company.

Round 2: LLD (>2 hrs)

  • Was asked to build simple Snake and Ladder. The code has to be extensible and according to design principles.
  • There were several follow-ups, e.g., limiting no. of chances if 6 comes, reducing the probability of getting high numbers on die as the player reaches near to finishing point.
  • The interview was >2 hrs long. The interviewer was very helpful and supportive. Overall a good discussion
  • Assumption: A working code is expected

Round 3: LLD + Problem solving (1 hr)

  • Was asked to design a LFU cache
  • Discussion of class diagrams, behaviors, and relations was done.
  • Was told to implement one functionality end-to-end
  • Interviewer was helpful
  • Assumption: Typical LLD interview format

Round 4: HM Round (Resume deep dive + LLD) (1 hr):

  • Was asked to optimize design solution in Round 3.
  • There was a very deep discussion on my Resume and past projects.
  • Was asked LLD of Chess.
  • 2 Interviewers were there (One shadower). Both were quite supportive.

Verdict: Selected

Hope this helps!

Interview Questions (4)

Q1
Discussion on career switch to gaming company
Behavioral

Discuss your past experience and provide reasons for switching from a different domain to a Gaming company.

Q2
Design Snake and Ladder Game
System Design

Design a simple Snake and Ladder game. The code must be extensible and follow design principles. Follow-up questions included limiting the number of chances if a '6' is rolled, and reducing the probability of getting high numbers on the die as the player approaches the finishing point.

Q3
Design LFU Cache
System Design

Design an LFU (Least Frequently Used) cache. This involved a discussion of class diagrams, behaviors, and relations. I was asked to implement one functionality end-to-end. In a subsequent round, I was asked to optimize this design solution.

Q4
Design Chess Game
System Design

Design a Chess game using Low-Level Design (LLD) principles.

Moonfrog Labs | Interview Experience | SDE-2
moonfrog labs logo
Moonfrog Labs
SDE-2
May 8, 20254 reads

Summary

I received a call from a recruiter and proceeded to a DSA round. I was presented with two specific data structures and algorithms questions. Despite clarifying questions, the experience concluded with being ghosted.

Full Experience

I got a call from a recruiter.

let's keep it simple and straight-forward.

Round-1 : DSA

Some HLD questions related to DB & features i developed.

i was asked 2 questions -

  1. You’re building a dashboard for a ride-sharing service. Drivers submit ride logs throughout the day. Each log entry includes a driverId who picked up a passenger.

The operations team wants to identify the smallest number of drivers who together accounted for at least k total pickups in the day.

Your task is to return the minimum number of unique drivers required to reach at least k rides. The same driver may appear multiple times in the log (each time they picked someone up).

  1. You’re building a backend service for a video streaming platform. Each server in your system can support a maximum bitrate capacity (measured in Mbps). Given a list of available servers and their capacities, you want to allocate at most k servers to serve a user in a way that guarantees at least a certain total bitrate.

Your task is to find the minimum number of servers required to meet or exceed the target total bitrate.

"for both the questions i asked multiple clarity questions, and asked for some examples to help me clearly understand"

***got ghosted***.

***So please upvote this and help others if you find it useful***

sad-thumbs-up-cat.3.meme.webp

Interview Questions (2)

Q1
Minimum Drivers for K Pickups
Data Structures & Algorithms

You’re building a dashboard for a ride-sharing service. Drivers submit ride logs throughout the day. Each log entry includes a driverId who picked up a passenger.

The operations team wants to identify the smallest number of drivers who together accounted for at least k total pickups in the day.

Your task is to return the minimum number of unique drivers required to reach at least k rides. The same driver may appear multiple times in the log (each time they picked someone up).

Q2
Minimum Servers for Target Bitrate
Data Structures & Algorithms

You’re building a backend service for a video streaming platform. Each server in your system can support a maximum bitrate capacity (measured in Mbps). Given a list of available servers and their capacities, you want to allocate at most k servers to serve a user in a way that guarantees at least a certain total bitrate.

Your task is to find the minimum number of servers required to meet or exceed the target total bitrate.

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